AI Insights · Timothy · July 2023
Top 5 Co-op Games Performance in Croatia Q2 2023
Discover the performance trends of the top 5 co-op games on a unified platform in Croatia during Q2 2023, including downloads, revenue, and active users.
The second quarter of 2023 saw notable trends in the performance of top co-op games in Croatia on a unified platform. Here, we break down the weekly downloads, revenue, and active user data for the top 5 games: MONOPOLY GO!, Roblox, Craftsman: Building Craft, 2 Player games : the Challenge, and Township.
MONOPOLY GO! from Scopely showed a strong upward trajectory in weekly revenue, beginning at around $252 in early April and reaching approximately $3.3K by the end of June. The game also experienced a peak in weekly downloads at 11.9K in mid-April, followed by a gradual decline to around 3.4K by the end of June. Weekly active users steadily increased to around 13K in late April and then fluctuated around 9K to 12K for the remainder of the quarter.
Roblox, published by Roblox Corporation, maintained a consistent weekly revenue, peaking at approximately $11.4K in mid-April and ending the quarter at around $10.6K. Weekly downloads saw a slight fluctuation, starting at 3.6K and ending at 4.4K. The game boasted a robust weekly active user base, growing from approximately 220K to 246K throughout the quarter.
Craftsman: Building Craft from StarGame12 had stable download numbers, peaking at 3.1K in early May before dipping to around 1.3K by the end of June. Weekly active users showed a healthy trend, starting at around 27K at the beginning of the quarter and reaching approximately 30K by the end.
2 Player games : the Challenge by JindoBlu experienced modest revenue growth, peaking at $48 in late May. The game saw a consistent pattern in weekly downloads, starting at 1.7K and experiencing a peak of 2.5K in mid-June. Weekly active users hovered around 20K to 26K throughout the quarter, showing slight fluctuations.
Lastly, Township from Playrix exhibited steady revenue, peaking at approximately $2.9K in late March and maintaining around $2.6K by the end of June. Weekly downloads ranged from 1K to nearly 2K, with a peak in late May. Active users varied between 15K and 18K, showing steady engagement throughout the quarter.
For more detailed insights and data, visit Sensor Tower.